// Modules to control application life and create native browser window
const {
    app,
    BrowserWindow
} = require('electron')
const path = require('path');
const koa = require('./server/app');
// process.env['ELECTRON_DISABLE_SECURITY_WARNINGS'] = 'true';
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow

function createWindow() {
    // Create the browser window.
    mainWindow = new BrowserWindow({
        width: 800,
        height: 600,
        icon: path.join(__dirname, './logo.png')
        // webPreferences: {
        //     preload: path.join(__dirname, 'preload.js')
        // }
    })
    // mainWindow.setIgnoreMouseEvents(true)

    // and load the index.html of the app.
    // mainWindow.loadURL('http://localhost:3000')
    // Build后使用
    mainWindow.loadURL(`file://${path.join(__dirname, '../build/index.html')}`);
    // mainWindow.loadFile('build/index.html');
    // Open the DevTools.
    // mainWindow.webContents.openDevTools()

    // Emitted when the window is closed.
    mainWindow.on('closed', function () {
        // Dereference the window object, usually you would store windows
        // in an array if your app supports multi windows, this is the time
        // when you should delete the corresponding element.
        mainWindow = null
    })
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)

// Quit when all windows are closed.
app.on('window-all-closed', function () {
    // On macOS it is common for applications and their menu bar
    // to stay active until the user quits explicitly with Cmd + Q
    if (process.platform !== 'darwin') app.quit()
})

app.on('activate', function () {
    // On macOS it's common to re-create a window in the app when the
    // dock icon is clicked and there are no other windows open.
    if (mainWindow === null) createWindow()
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
